Vulkan is a graphics mode that came out in 2016 is a competitor against OpenGL for most power users. Like OpenGL, Vulkan targets high-performance realtime 3D graphics applications such as video games and interactive media across all platforms and can offer higher performance and more balanced CPU/GPU usage, much like Direct3D 12 and Mantle. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. It is used to diagnose issues with graphics, in-game physics, etc. When selected, the game will not be rendered, and instead, a Diagnostics window will show on screen. Metal further improves the capabilities of GPGPU programming by introducing compute shaders. It supports for Shader Model 5.0, Dynamic shader linking, addressable resources, additional resource types, subroutines, geometry instancing, coverage as pixel shader input, programmable interpolation of inputs, new texture compression formats (1 new LDR format and 1 new HDR format), texture clamps to limit WDDM preload, require 8-bits of subtexel and sub-MIP precision on texture filtering, 16K texture limits, Gather4(support for multi-component textures, support for programmable offsets), DrawIndirect, conservative oDepth, Depth Bias, addressable stream output, per-resource mipmap clamping, floating-point viewports, shader conversion instructions, improved multithreading.Īpple's 3D graphics API framework, This graphics mode was added recently on November 5, 2016.
The 11th generation of the DirectX series as an API Framework. The default graphics mode, this option chooses the best graphics mode for your computer.
This setting only affects Roblox Studio, Changes can be only done to Roblox Studio and has been tested by 3rd party apps such as MSI Afterburner, Roblox currently supports only Direct3D11 in Roblox Player to keep support for playing in Windows 7, Windows 8 and Windows 8.1 Operating Systems. You can select one by going into Roblox Studio, going into settings (ALT+S), going into Render tab, scrolling down to general and picking a graphics mode from the drop-down. There are currently 6 graphic modes available. The GraphicsMode drop-down box shows a list of all graphics modes for Roblox to work. Note: Computers with enough power can handle 10, but for low-end computers, a graphics level between 1 and 5 is recommended. Render distance is now fixed to 100000 studs, shadow map distance is pushed to max (somewhere around 600 studs), shading distance is also increased, and SSAO (ambient occlusion) is added, adding shading to crevices visible on-screen. The particle emission rate is now only slightly lower than on graphics level 10. Minor improvements over 8 + MSAA to get rid of aliased/jagged lines on the edges of any geometry. Extra post-processing effects (sun rays and depth of field) now appear. Terrain now receives normal mapping, and water reflects and refracts, and is now transparent. Roblox's visual feature set is now more complete at this level. More increases from graphics level 6, and texture filtering also gets a boost. The bloom and blur effects are now high-resolution. The items mentioned above get increased except for texture filtering. Phong shading distance, voxel lighting distance, and particle emission rate also increase. Phong shading distance and particle emission rate increased. If ShadowMap is selected under Lighting.Technology, the game will now use shadow maps (unless the graphics mode is Direct3D9 or OpenGL). Increases render distance of voxel lighting. Textures also get normal maps and particle emitter rate is increased. Geometry now shaded more accurately (probably using Phong shading). Particle emitters now emit more particles. Voxel lighting render distance is also increased. Particle emitters also emit at a reduced rate. Geometry is shaded using Gouraud shading. Uses voxel-based lighting and cuts the render distance back (render distance is variable however). No sun rays, depth of field, and low quality neon/bloom and blur. Graphics settings are a 10-level adjustable bar for the looks (and performance) of Roblox.